@article{oai:tamagawa.repo.nii.ac.jp:00000452, author = {大森, 隆司 and 山田, 信幸 and 国見, 保夫 and 菅野, 直敏}, issue = {20}, journal = {玉川大学学術研究所紀要}, month = {Mar}, note = {In a soccor game, a player keeping a ball decides a pass course that can reach a same team player depending his/her intuition. But the ball passing is a physical phenomenon and it should be explained more rationally. But an algorithm for the pass course decision is not known in a computational sense. So, in this study, we examined a superior domain model as a player reachable area based on a real game data, and proposed an extension of the model to explain actual player behavior. As the proposed model quantitatively evaluates a defense crack and/or a possible pass and running in of an offence player,we may be able to estimate a tactile player action by rational criterion.}, pages = {15--21}, title = {ゴール型ボールゲームの戦術行動モデルの構築と評価 ―Jリーグにおけるゲーム分析を事例として―}, year = {2015} }